SCORE
00000
WAVE
1
LIVES
5
SHOTS
20
MINES
0
CANISTERS
8
STOLEN
0
MUTED
ARROWS / WASD — MOVE  ·  J — THRUST  ·  SPACE / L / LMB — FIRE  ·  X / RMB — DROP MINE  ·  P — PAUSE  ·  M — MUTE

RIP-OFF

VECTOR ARCADE — PLAYERS VS ENTROPY
Alien tanks invade to steal your eight canisters and haul them off-screen. Hunt them down and defend the cargo. The game ends when every canister is gone — or all your lives are lost. Each wave brings one more enemy; clear a wave to earn points and 5 mines.
ARROWS / WASD
Move & rotate
J
Thrust forward
SPACE / L / LMB
Fire — max 20 shots per 4s
X / RMB
Drop mine — detonates after 2s
P
Pause
M
Mute
PRESS ENTER OR CLICK TO START
✕ CLOSE (ESC)

RIP-OFF

RULES & SPECIFICATIONS

OBJECTIVE

You pilot a lone ship defending 8 canisters clustered at the centre of the field. Waves of alien tanks invade to grab a canister and drag it off-screen. This is Players vs Entropy — there is no winning, only holding back the inevitable for as long as you can.

CONTROLS

KeyAction
← → / A DRotate ship
↑ ↓ / W S / JThrust forward (J) / reverse
SPACE / L / Left mouseFire cannon
X / Right mouseDrop a mine
PPause / resume
MMute / unmute

LIVES

WAVES & ENEMIES

ENEMY AI

Each tank runs a layered behaviour set adapted from the 1980 original:

ENEMY SPEEDS

ModeTop speed (base)
Seeking a canister~120 px/s
Hunting the player~151 px/s (+20%)
Towing a canister~92 px/s (−30%)
Idle wander~84 px/s

PLAYER SHIP

WEAPONS

SHIELD

COLLISIONS & EXPLOSIONS

DIFFICULTY SCALING

SCORING

EventPoints
Destroy an enemy (shot, mine, ram, or shield)100
Clear a wavewave × 100
Extra life thresholdevery 7,000